Last
week I taught another 3-day workshop at the Sacramento Fine Arts
Center called:
The
Hook, The Twist, and The Cliffhanger
What Works, and What Doesn't, in Entertainment Fiction
It
was a great group - a dozen writers from as far away as Minnesota,
all focused on the most effective ways to write fiction and find an
audience for it. As always, the camaraderie, comments, and critique
were insightful and fun. The repartee was continuous and
funny (writers are very intelligent and quick with the clever, wry
observation), and our discussions were interrupted with
frequent laughter.
We
all - myself included - learned a lot. We went away with new
motivation and new friends.
As
I've taught more workshops over the last several years, I've realized
that there is a strong desire in the writing world for more
information about a wide range of subjects connected to writing.
I've
decided to periodically do blog posts to add my small contribution to
the corner of cyberspace that is devoted to writing.
Here
is one called Tell Me A Story. What
follows is a short description of those components that make up most
popular stories. Farther down is an expanded version.
Tell Me A Story
We are hard-wired to respond to
stories that contain certain elements. Tell a story with these
elements to the youngest children, and they will identify with the
protagonist and demand to know what happens. Children don't need to
be taught this response. It is innate.
Look at bestselling novels. Look also
at popular movies, which, compared to novels, are simply stories that
are somewhat abridged. Movies are great to study because they distill
stories down to the most compelling story elements. (A movie usually
operates off a screenplay with 90 - 120 pages. The average novel
ranges from about 280 pages to 450 pages.)
In all popular stories, the same
components appear again and again.
Here Are The Basic Elements Of Popular Entertainment Stories
TROUBLE
The story opens with a sympathetic
character, the Protagonist/Good Guy, in serious trouble with the
Antagonist, which is usually a Bad Guy.
As the character tries to deal with
the trouble/Bad Guy, things gets worse.
When the character takes a new
approach, the trouble gets even worse.
THE
TROUBLE GETS MUCH WORSE
Just when we think that things
couldn't possibly get worse, it gets much worse.
THE
TROUBLE BUILDS TO A CLIMACTIC BATTLE
In a final effort to cope with the
trouble, the protagonist goes to battle with the Bad Guy/trouble, usually on
the Bad Guy/trouble's turf.
Although the protagonist appears to be
seriously out-gunned, he wins the battle with persistence,
resourcefulness, and ingenuity.
A
SHORT RESOLUTION
Once the climax is over, the story is
wrapped up as fast as possible.
Here is a deeper explanation of the story components:
Tell
Me A Story - Expanded
(Joseph Campbell first
brought the broad understanding of story to the general public in his
book The Hero With A Thousand Faces and also, with Bill Moyers, in
the PBS series The Power Of Myth. Campbell explained that all of the
great mythic stories along with nearly all popular stories, contain
the same elements. Throughout history, disparate cultures independently created stories that all follow this pattern.)
How
and why is the protagonist a sympathetic character?
The sympathetic character is our
protagonist (the Hero). At the most basic level, she has some
goodness. Because she is sympathetic, we identify with her. Why?
Because we clearly understand her hopes and dreams, her worries and
fears, her yearnings, desires, wants. She has emotions and we
understand those emotions. Without emotions, she would be a cardboard
character, going through the motions of the story, but we wouldn't
care. The hero's emotions are critical. The hero also has
flaws, which make her more believable and more sympathetic. The
hero's flaws are critical.
What
is the trouble?
Trouble is the antagonist or the agent
of the antagonist (the Bad Guy). The trouble can also be a non-human
bad guy, for example, alcoholism. But almost always the trouble is a
very nasty person.
How
bad should the trouble be?
The trouble should be as bad as
possible. The trouble should be life or death. (Think Shakespeare's tragedies.) If the trouble is
the likelihood of actual death, great. If not, the trouble should be
the likelihood of the death of all that the character cares about.
What
does it mean for the climax to be on the bad guy's turf?
When the protagonist goes into the
climactic battle, she steps over the threshold into the
“mysterium” (mysterium tremendum is Latin for overwhelming
mystery), the antagonist's turf, where previous rules don't
apply, where all bets are off, where the unknown appears to be in charge. Even
more important, once on the antagonist's turf, the protagonist is
hopelessly out-gunned. The antagonist has the advantage of greater
power, greater skills, and greater knowledge.
Why
does the protagonist's ingenuity matter?
When the protagonist confronts a
superior antagonist/bad guy, the only advantage the protagonist has
is her persistence and ingenuity. Just when we believe that she is going to
succumb to the Bad Guy's superior strength/smarts/preparation,
she reveals surprising ingenuity and resourcefulness, and that makes the final
difference, allowing her to triumph in spite of overwhelming odds
against her.
Why
should the resolution be short?
After the climactic battle, the
tension is gone. The resolution (the denouement) should wrap up a few
loose ends (not necessarily all loose ends) and then be done, always
leaving the reader wanting more.
If your fiction follows this pattern, you are well on your way to a story that large numbers of readers will want to read.
Keep on writing!